06/12/25: I'll Be Gone


I don't remember when I wrote the last devlog. I've recently moved across the country, so the past couple of months have been a headrush of stress, logistics, and massive lifestyle changes. 

I had a solid metric worked out for a while - a nice, medium sized update every two-to-three months - but as my ambitions (as they do) grew greater and greater, I became determined to put together a truly special, complete, refreshing piece of gameplay to show off all at once - but as I iterate and iterate on the foundation of this update, I'm getting sick of looking at it, which is never a good sign. It's in the best interests of everyone for me to show you what I've been up to right now, and polish later.





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