1/20/24: Seven Stories Underground
Between Two Hearts
A lot of inventive care and creativity went into the Voideville stash-house - I could hardly tell you how it started, looking back, but it's one of my favorite locations in Vaughan; it feels fully fleshed out, lived in, and self-contained. There's a darkness and a charm to this lonesome apartment building sunken into the swampwater, offering warm respite to its denizens of coke-dealing communists, computer technicians, mojo-handed blues-slinging junkie deadbeats, and academics.
So what if you could revisit it in 3D?
I don't have a witty music reference this time
Dark Night
So, working on this dark, dirty, swamp map, I needed some light sources - the only thing is, I don't like to just have lights floating idly by, you catch my drift?
I'll let you in on another secret - the only thing I hate more than miserable Source maps is modeling in Blender. Sure, I fall in love with the end result - check out the playermodels, no? - but Christ almighty, man.
It's a lot of fucking work for a small audience. Not to gripe - I'm fortunate enough to have had the freedom to choose my own suffering, and to ache and strain for my passions is a gift unto itself. And not only am I grateful for this unique privilege, I'm - as ever - always grateful to you, my small audience, for caring.
Ultimately, what frustrates me about modeling in Blender is my concern about "good practice" - I can't help but feel like I'm violating some invisible and unspoken set of rules for how these things *ought* to be done, so I can only employ a rookie's DIY ethic, a novice approach - that being said, it's an opportunity to fall back on my punk rock laurels to knock something out and call the job done.
Aesthetically, I think I've done well with this gnarly little lantern here, and all that remains is texture work.
Anyways, moving on . . .
Paid the Cost to be the Boss
Speaking of Blender models, who's this bad motherfucker?
It is Tskarface, head of the violent, gun-laundering, body-chopping, politician-massacring Tskartel, who will have an alternate chicano costume featured in Goethe:
Last Wordz
Progress has been stultified for a while for a number of reasons - chief among these is that I've had to pick up a second job to make ends meet. City living ain't cheap, lord knows it ain't easy - and it takes me away from my passions - but I'm sure I'll see the shore sometime soon.
Thank you all, and I send much love out to you and yours.
JC
Goethe's Last Laugh
Status | In development |
Author | GRÆMAMËTH |
Genre | Shooter |
More posts
- 09/17/24: An Artery is not a Vein89 days ago
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- 4/04/24: Where the Hell Have You Been?Apr 05, 2024
- 01/03/24: LysistrataJan 04, 2024
- 12/24/23: LaidlawDec 24, 2023
Comments
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This is great stuff, every one has their hard times , me included but follow through things will heal.
God bless you, man. I really needed to hear this kind of support, and I’m really happy to have you here - it’s super encouraging to know somebody read these dev logs
The next update should be comparatively massive - I’m trying to plan something that stands in defiance of the spirit of defeatism; it’s my hope you’ll enjoy it!